From the fourth wave on, the page itself starts interfering. Each page carries its own small deck of these, and from the ninth wave two can run at once.
| Event | Kind | Lasts | From | What happens |
|---|---|---|---|---|
| The Page Tears | TERRAIN | 15s | wave 4 | The outer edge of the world doubles its instability for a while. The outer ring frays twice as fast. Keep off the edge or patch it. |
| Ink Flood | TERRAIN | 12s | wave 4 | A band of unfinished ink slows enemies crossing it. One line of the page slows whatever walks it. Aim there. |
| False Floor | TERRAIN | 5s | wave 4 | Three tiles were never finished: after a warning they take heavy damage. Three marked tiles take heavy damage. Move off them. |
| The Ink Smudges | TERRAIN | 12s | wave 5 | The writing blurs over one corner of the page: structures inside lose reach and rhythm. Structures in the smudge shoot shorter and slower. |
| The Story Rushes | ENEMIES | 10s | wave 5 | The page turns faster than it should and everything on it moves quicker. Everything already through the rift moves much faster. |
| The Thread Unravels | ECONOMY | 14s | wave 6 | Thread comes in at half rate while the world pulls itself apart. Half income. Spend what you are holding. |
| A Second Pen | SPAWN | 14s | wave 7 | Another hand opens a rift somewhere else on the edge and sends something through it. A second rift, briefly, on another edge. |
| The Page Is Rewritten | GIFT | 4s | wave 6 | Ground that was lost is written back in, nearest the Anchor first. Lost ground comes back. Build on it before it goes again. |
