World events

From the fourth wave on, the page itself starts interfering. Each page carries its own small deck of these, and from the ninth wave two can run at once.

EventKindLastsFromWhat happens
The Page TearsTERRAIN15swave 4The outer edge of the world doubles its instability for a while.
The outer ring frays twice as fast. Keep off the edge or patch it.
Ink FloodTERRAIN12swave 4A band of unfinished ink slows enemies crossing it.
One line of the page slows whatever walks it. Aim there.
False FloorTERRAIN5swave 4Three tiles were never finished: after a warning they take heavy damage.
Three marked tiles take heavy damage. Move off them.
The Ink SmudgesTERRAIN12swave 5The writing blurs over one corner of the page: structures inside lose reach and rhythm.
Structures in the smudge shoot shorter and slower.
The Story RushesENEMIES10swave 5The page turns faster than it should and everything on it moves quicker.
Everything already through the rift moves much faster.
The Thread UnravelsECONOMY14swave 6Thread comes in at half rate while the world pulls itself apart.
Half income. Spend what you are holding.
A Second PenSPAWN14swave 7Another hand opens a rift somewhere else on the edge and sends something through it.
A second rift, briefly, on another edge.
The Page Is RewrittenGIFT4swave 6Ground that was lost is written back in, nearest the Anchor first.
Lost ground comes back. Build on it before it goes again.

The page is tearing.

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